Brawl - Diddy Kong - Subaction - AttackS4S_2

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 |

Stats

IASA: 40
Hitboxes active: 4-5, 13-15
Hitbox set 0 hits: 4, 13
Subaction Index: 0x5a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-5

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 28 0 100 90 Normal Punch 4 4
0 1 5 35 0 100 60 Normal Punch 4 4
0 2 5 42 0 100 30 Normal Punch 4 4
0 3 5 50 0 100 30 Normal Punch 4 4

Frames:13-15

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 13 40 90 40 Normal Punch 3 7 8
0 1 13 40 90 50 Normal Punch 3 7 8
0 2 13 40 90 60 Normal Punch 3 7 8
0 3 13 40 90 60 Normal Punch 3 7 8

Scripts

Main

  1. Goto(AttackS4S_1 Main 0x137e0)

GFX

  1. Goto(AttackS4S_1 GFX 0x92f8)

SFX

  1. Goto(AttackS4S_1 SFX 0xe7b8)

Other

  1. Goto(AttackS4S_1 Other 0x2e48)